The Alpha 2 release, currently in testing, will contain numerous bug fixes and tweaks, and also include the Linux release!
The MacOSX release is being tested out now, and may make it in as well. Build scripts are being made, if the compatibility issues can be resolved in time then it will be released simultaneously. Failing that, shortly after!
In addition, the Alpha 1 of monoBOTICS cross platform robotics solution is due for it's first exciting Alpha release to coincide with ISE Alpha 2!
If anybody is willing to help test a release on their OS for issues, please contact
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Last Updated ( Friday, 12 March 2010 )
Developer's Mailing List
Written by Euan MacInnes
Tuesday, 09 March 2010
Want to use Icarus, but don't know how? Need coding assistance? Can't install? doesn't work, problem with the Alpha? Want to stay up to date on Icarus (Generally any news really), there's an Icarus-Developer mailing list now set up! to subscribe, head on over to:
https://lists.sourceforge.net/lists/listinfo/icarus-developer
Last Updated ( Thursday, 11 March 2010 )
Initial Alpha Release
Written by Euan MacInnes
Saturday, 06 March 2010
Version 1.10.306.840 Alpha
Icarus Professional, Icarus Player, the supporting software for Icarus Scene Engine, with some included samples, and the start of a tutorial (with actual information this time!) is now released as a package for Windows. Linux and MacOSx not yet released at this time pending installation builds, coming soon!
Unzip this file to a folder of your choice, and then double-click the included "Launch Icarus Professional" file.
Several additional batch files are included for auto running the additional samples.
WARNING: this is an Alpha version, it is not production ready, and is for previewing or for developer use at this time. Please feel free to try though if you wish! You're more than welcome!
Please help to report any bugs through to
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or on the Tech Support Forums
A full set of developer class documentation for ISE itself is now available too, available from the sourceforge files page: SourceForge : All Icarus Releases
Full Source available only via SVN at this time, through sourceforge.net's Icarus Project page.
Last Updated ( Sunday, 07 March 2010 )
Large Scale 3D Process Maps
Written by Euan MacInnes
Saturday, 06 February 2010
Large process maps don't fit well onto a 2D document, the scope and complexity of the data gets lost easily. Currently under construction is a large scale interactive 3D process map, using multiple layers of visibility, 3-dimensional layers of information to visualise and interact with thousands of process nodes, instantly and in real time.
Last Updated ( Thursday, 11 March 2010 )
Icarus and eLearning
Written by Euan MacInnes
Saturday, 06 February 2010
Icarus can be used for the rapid development of interactive 3D eLearning content. With it's XML-based approach to files, 3D scene management, and integrated wireframe storyboarding, rapid shell eLEarning can be pieced together quickly and efficiently, with animation and graphics added later with minimal effort. The 2D storyboarding integrates with the 3D scenes for a completely dynamic eLearning solution.
Last Updated ( Saturday, 06 February 2010 )
Using Icarus for Previsualisation
Written by Euan MacInnes
Wednesday, 05 August 2009
A test has been completed using Icarus to previsualise a sequence in part one of the Agent:X trilogy, Initialisation.
This was a short scene comprising of multiple layers of 2D and 3D elements overlayed and fully animated, with additional animatable text used for subtitles to enhance the presentation.
All rendered completely in realtime.
Image and Agent:X - Initialisation materials Copyright (C) Euan D. MacInnes 2005-2009. All Rights Reserved. Not for distribution.