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Written by Euan MacInnes
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Saturday, 06 February 2010 |
Unzip this file to a folder of your choice, and then double-click the included "Launch Icarus Professional" file. |
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Last Updated ( Saturday, 06 February 2010 )
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Large Scale 3D Process Maps |
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Written by Euan MacInnes
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Saturday, 06 February 2010 |
LArge process maps don't fit well onto a 2D document, the scope and complexity of the data gets lost easily. Currently under construction is a large scale interactive 3D process map, using multiple layers of visibility, 3-dimensional layers of information to visualise and interact with thousands of process nodes, instantly and in real time.
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Last Updated ( Saturday, 06 February 2010 )
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Written by Euan MacInnes
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Saturday, 06 February 2010 |
Icarus can be used for the rapid development of interactive 3D eLearning content. With it's XML-based approach to files, 3D scene management, and integrated wireframe storyboarding, rapid shell eLEarning can be pieced together quickly and efficiently, with animation and graphics added later with minimal effort. The 2D storyboarding integrates with the 3D scenes for a completely dynamic eLearning solution.
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Last Updated ( Saturday, 06 February 2010 )
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Using Icarus for Previsualisation |
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Written by Euan MacInnes
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Wednesday, 05 August 2009 |
A test has been completed using Icarus to previsualise a sequence in part one of the Agent:X trilogy, Initialisation.
This was a short scene comprising of multiple layers of 2D and 3D elements overlayed and fully animated, with additional animatable text used for subtitles to enhance the presentation.
All rendered completely in realtime.
Image and Agent:X - Initialisation materials Copyright (C) Euan D. MacInnes 2005-2009. All Rights Reserved. Not for distribution.
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Last Updated ( Wednesday, 05 August 2009 )
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GLSL Pixel Shader Integration |
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Written by Euan MacInnes
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Wednesday, 05 August 2009 |
GLSL shaders can now be directly integrated with Icarus. A C# custom intermediate layer in progress will also allow dynamic shader construction on the fly based off any scene requirements.
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Last Updated ( Wednesday, 05 August 2009 )
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OpenAL 3D positional audio implemented |
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Written by Euan MacInnes
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Wednesday, 05 August 2009 |
Fully animatable 3D positional audio now implemented in Icarus.
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Last Updated ( Wednesday, 05 August 2009 )
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Landscape with ODE Physics-enabled car driving |
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Written by Euan MacInnes
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Wednesday, 05 August 2009 |
Icarus now implements the heightfield ODE object as well as various ISE.Flow additions to support an entirely user-defined vehicle roaming experience, without a single line of code necessary!
Please note that the actual landscape texture is from www.glscene.org, and the jeep model is from turbosquid.com. |
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Last Updated ( Wednesday, 05 August 2009 )
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