You are here:  Home
Developer's Mailing List
Written by Euan MacInnes   
Tuesday, 09 March 2010
Want to use Icarus, but don't know how? Need coding assistance? Can't install? doesn't work, problem with the Alpha? Want to stay up to date on Icarus (Generally any news really), there's an Icarus-Develoepr mailing list now set up! to subscribe, head on over to: https://lists.sourceforge.net/lists/listinfo/icarus-developer
Last Updated ( Tuesday, 09 March 2010 )
 
Initial Alpha Release
Written by Euan MacInnes   
Saturday, 06 March 2010
Version 1.10.306.840 Alpha

Icarus Professional, Icarus Player, the supporting software for Icarus Scene Engine, with some included samples, and the start of a tutorial (with actual information this time!) is now released as a package for Windows. Linux and MacOSx not yet released at this time pending installation builds, coming soon! Image

Unzip this file to a folder of your choice, and then double-click the included "Launch Icarus Professional" file. Several additional batch files are included for auto running the additional samples.

WARNING: this is an Alpha version, it is not production ready, and is for previewing or for developer use at this time. Please feel free to try though if you wish! You're more than welcome!

Please help to report any bugs through to This e-mail address is being protected from spam bots, you need JavaScript enabled to view it or on the Tech Support Forums

A full set of developer class documentation for ISE itself is now available too, available from the sourceforge files page:
SourceForge : All Icarus Releases

Full Source available only via SVN at this time, through sourceforge.net's Icarus Project page.

Get Icarus Scene Engine at SourceForge.net. Fast, secure and Free Open Source software downloads
Last Updated ( Sunday, 07 March 2010 )
 
Large Scale 3D Process Maps
Written by Euan MacInnes   
Saturday, 06 February 2010
LArge process maps don't fit well onto a 2D document, the scope and complexity of the data gets lost easily. Currently under construction is a large scale interactive 3D process map, using multiple layers of visibility, 3-dimensional layers of information to visualise and interact with thousands of process nodes, instantly and in real time. Image
Last Updated ( Saturday, 06 February 2010 )
 
Icarus and eLearning
Written by Euan MacInnes   
Saturday, 06 February 2010
Icarus can be used for the rapid development of interactive 3D eLearning content. With it's XML-based approach to files, 3D scene management, and integrated wireframe storyboarding, rapid shell eLEarning can be pieced together quickly and efficiently, with animation and graphics added later with minimal effort. The 2D storyboarding integrates with the 3D scenes for a completely dynamic eLearning solution. Image
Last Updated ( Saturday, 06 February 2010 )
 
Using Icarus for Previsualisation
Written by Euan MacInnes   
Wednesday, 05 August 2009
A test has been completed using Icarus to previsualise a sequence in part one of the Agent:X trilogy, Initialisation. This was a short scene comprising of multiple layers of 2D and 3D elements overlayed and fully animated, with additional animatable text used for subtitles to enhance the presentation. All rendered completely in realtime. Image
Image and Agent:X - Initialisation materials Copyright (C) Euan D. MacInnes 2005-2009. All Rights Reserved. Not for distribution.
Last Updated ( Wednesday, 05 August 2009 )
 
GLSL Pixel Shader Integration
Written by Euan MacInnes   
Wednesday, 05 August 2009
GLSL shaders can now be directly integrated with Icarus. A C# custom intermediate layer in progress will also allow dynamic shader construction on the fly based off any scene requirements.

Image
Last Updated ( Wednesday, 05 August 2009 )
 
OpenAL 3D positional audio implemented
Written by Euan MacInnes   
Wednesday, 05 August 2009
Fully animatable 3D positional audio now implemented in Icarus.

Image
Last Updated ( Wednesday, 05 August 2009 )
 
<< Start < Prev 1 2 3 Next > End >>

Results 1 - 8 of 21

Login Form






Enter what you see:
This image contains a scrambled text, it is using a combination of colors, font size, background, angle in order to disallow computer to automate reading. You will have to reproduce it to post on my homepage tips: hit Reload page before writing a text if you have difficulty reading characters in image
Lost Password?
No account yet? Register

Syndicate

Polls

What is your preferred platform for 3D development?